Local rig blendshape response problem
[
Rigging
]
(4)
Using pymongo in maya
[
Coding
]
(5)
Should we add a place for people to post "looking for work"
[
TAO Website
]
(5)
[Maxscript] Finding UV Area per face
[
3ds Max
]
(5)
Fleshy eye rig in Maya
[
Uncategorized
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(7)
Clickable controls in Maya
[
Rigging
]
(4)
Way to find all animation nodes/curves/keys on a FBTake?
[
MotionBuilder
]
(5)
Python to maxscript
[
3ds Max
]
(7)
How to auto generate documentation with Sphinx?
[
Coding
]
(4)
A discussion on the topic of build processes and continuous integration
[
Pipelines
]
(1)
[Maya Python] Space Switching. 3 inputs are okay. How about 4?
[
Rigging
]
(7)
Undead Labs [Seattle, WA] is hiring
[
Employment
]
(2)
How to reconnect a curves between FBX files using the SDK
[
Coding
]
(1)
Unity Technical Artist | Niantic Labs | Seattle, WA
[
Employment
]
(1)
Xgen Aux Render Error
[
Maya
]
(1)
Xgen Aux Render Error
[
Pipelines
]
(1)
Maya shaders import / export and shapeDeformed
[
Pipelines
]
(1)
Adding thumbnails in pyside mobu
[
MotionBuilder
]
(15)
Does PyCharm fully work with Houdini?
[
Coding
]
(5)
Maya crash dumps
[
Maya
]
(1)
Does anybody code shaders?
(
2
)
[
Shaders
]
(35)
Character Technical Artist, Amazon Game Studio - Orange County, CA
[
Employment
]
(1)
Shortfilm about tardigrades looking for Rigger (Maya)
[
Rigging
]
(1)
Hiring blind for Houdini
[
Tools
]
(7)
Unity 2018.3 Visual FX Graph - Device compatibility
[
VFX
]
(2)
Maya GUI with image map - arbitrary hitbox
[
Coding
]
(4)
How to apply CSS to QHeaderView section based on some condition
[
Coding
]
(1)
Technical Artist, Rigging/Pipeline/Tools
[
Employment
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(2)
[Maya Python] Extending/Concatenating List Problem
[
Coding
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(4)
Maya Python project, importing from subdirectories
[
Coding
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(5)
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