Dambuster Studio: Technical Artist (Procedural Tools)

Technical Artist - Procedural Tools


:handshake: You’ll collaborate with our Technical Art and Core Tech teams to drive technological advancements, improve efficiency, and uphold our high standards of artistic quality.
:mag_right: You’ll work closely with our Art teams to develop and maintain a suite of tools that automate tasks, enhance workflows, and unlock new creative possibilities.
:video_game: Reporting to the Technical Art Director, you’ll work alongside industry experts, pushing boundaries in our games.


  • Proficiency in using Houdini and Houdini Engine for constructing procedural geometry.
  • Strong understanding of art, lighting, and material pipelines.
  • Familiarity with 3ds Max and other art authoring tools.

:pushpin:Location: Nottingham, UK
:office: Work style: Studio / Hybrid
:sunglasses: Level: Regular to Lead (can offer visa and relocation – HMU for further info)

This topic was automatically closed 83 days after the last reply. New replies are no longer allowed.