Maya Bifrost Node Graph

Autodesk released the Bifrost Board. Its a node graph to create all kind of magic.
Its similar to Softimage ICE or Fabric Engine. The initial release does come with an MPM solver. But the real magic are the smaller nodes for visual programming.

I cant wait to see what TDs can do with it.

The Documentation.
https://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_MayaPlugin_bifrost_faq_html

First Tutorial

Tutorials are here.

And here the download. It does also work with Maya 2018
https://area.autodesk.com/bifrost/downloads/

The magic stuff Maxime created is really impressive. He uploaded some custom nodes here.
Take a look at the eye deformer.

https://forums.autodesk.com/t5/bifrost-forum/mjcg-compounds/td-p/8920114

Some insides on iterations in a bifrost graph from Jonah.
https://forums.autodesk.com/t5/bifrost-forum/introduction-to-bifrost-iteration-tutorial/td-p/8949069

Some bifrost magic from TKCM

A basic IK solver from Ducan

First tries to convert SOuP to Bifrost
http://soup-dev.com/forum.html?p=post%2Fsoup-to-bifrost-conversion-10238453

Bruce Lee is doing crazy things with Bifrost.

Iker shared his paint Delta graph.

A great overview from Siggraph.

Thanks for sharing these, @mudoglu! That last video seems inaccessible at the moment.

image

Autodesk removed it. I have no idea whats going on.

Video is back online.

Some Strand magic.

The command-line tool explained.

Thats a good one.

So is Bifrost just for creating effects or could it also be used for “regular” maya work? Like for example doing shading, referencing or maybe even set up render layers.

Would be nice to get a replacement for the node editor

Only time will tell what we get in the long run. But the next “Hypershade” is based on Bifrost tech. Its called LookdevX. Next on the Bifrost roadmap are 3D fields and volumetric modeling.

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This is referencing the MaterialX presentation at Siggraph - LookDevX is essentially a very very early pass at what it might look like in Maya:

Some more background Info.