UE5.3 fix sequencer broken bindings


I have a sequencer asset with a geometry actor from the current scene. If I re-save the scene, the link to that actor will be broken. How can I restore binding by object name?

I was trying to get bindings, but I did not find any relevant method for re-linking of MovieSceneBindingProxy:

sequence = unreal.EditorUtilityLibrary().get_selected_assets()[0]

for possessable in sequence.get_possessables():
    print(f'possessable = {possessable}')

How can I implement this?

PS. I know that in UI it can be fixed in the Sequencer window, “wrench icon” > Advanced > Fix Actor References.