Senior Technical Animator - Eon Rush - Remote

Ready to level up the gaming world with us? Join the adventure with EON RUSH Studios! :star2:

Job description

As a Technical Animator (with gaming experience in Unity) you will be working on the animation pipeline, responsible for rigging of characters and props, and then implementing assets into the game.


  • Rigging and skinning of character assets and props
  • Testing the rig with animation.
  • Provide technical support for the character artists and animators to optimize processes, eliminate roadblocks, and maintain a smooth production pipeline
  • Be a link between character artists, animators, and the game engine to ensure the highest possible quality of the assets in the game
  • Provide feedback to outsourcing studio partners where appropriate
  • Create and maintain documentation of workflows and tools for collaboration and reference

Most importantly, candidates will share knowledge with, and generally support their team. We value open, inclusive communication and professionalism. We want candidates who are able to communicate fluently with other team members, and are comfortable wearing multiple hats.

We’re a fully remote company, so you should be comfortable getting things done and directing team members with little oversight! We value curiosity and a desire to learn and improve, with strong self-direction and self-motivation.

Minimum requirements

  • Excellent knowledge of artistic human anatomy and motion
  • Ability to create high quality skeletons and skinweights for complex character assets
  • Excellent understanding of rigging pipelines and game specific technical constraints
  • Experience with industry standard animation tools (Maya, Motionbuilder)
  • Experience with Game Engines and a good understanding of game animation systems
  • Ability to identify and solve bottlenecks within the animation pipeline
  • Ability to write clear and concise technical documentation for a technical and non-technical audience
  • Great communication skills, and a proactive and solution-oriented attitude
  • Ability to communicate constructively with positivity and respect for others
  • Good English skills, both orally and in writing
  • 3+ years experience as a Technical-Animator/ Rigger / Technical Artist with gaming experience in Unity, or relevant experience with significant involvement, with at least 1 published title
  • Experience in the gaming industry is a must
  • Animation experience

Nice to have

  • Python scripting and programming skills
  • Any artistic skills (e.g. life drawing)

What to send to us

  1. Your CV, highlighting your education, experience and skills
  2. A cover letter including your earliest starting date, expected salary and why you would like to join us
  3. Please provide a portfolio with examples of your previous work (Rigging and Animation)

**Apply here: **