Hi! Here are some videos of my effects. There are some abandoned WIPs but I’m still working on some of them when I have the time.
Twist and Bend materials in UDK, refreshed my trigonometry knowledge:
Smoke in UDK, I sculpted a smoke mesh in ZBrush and rendered a vector displacement map which is used to turn a cylinder into the smoke form in UDK:
//youtu.be/3BoVy7Zon4Y
[YOUTUBE][/YOUTUBE]
Fish-eye lens effect in UDK, it’s a post-process material:
Nitrogen smoke in UDK, this is not a very useful effect, I was trying to find a way to procedurally generate some smoke forms:
Fire effect with tessellation, this effect does not use any flipbook textures, it modifies a copy of the skeletal mesh:
Snake animation, the bending animation of the snake is made completely inside the material. It bends according to a modified sine wave:
A hologram cube effect, the particles are randomly attracted by invisible particles:
Planar dissolve, the material dissolves when it gets near a plane defined in the material:
Beating heart; vertex colors, world normals and two pulse functions are used to animate a static mesh: