Maya USD v0.1.0

Maya_USD v0.17

Release Highlights:

  • Compiled with USD 21.11 and MaterialX 1.38.3
  • Fixes to Edit as Maya workflows including
    • Selection persistence
    • Stability improvements to Undo/Redo
    • Loss of geometry or texture shaders
  • Performance issues resolved when selecting many USD entities
  • Delete key now clears a prim instead of de-activating it
  • Documentation Improvements
  • Fixed localization issues in Chinese Versions
  • Marking Maya-to-Hydra (MtoH) as “Experimental”
  • General stability fixes

The Bifrost-USD Lab pack is a collection of compounds and browser graphs providing functionality related to USD. The browser graphs are divided into two sections. Examples, which demonstrate various Bifrost-USD workflows such as instancing, “purposes”, converting strands to USD, and writing animated geometry to a USD file. The second section, Glossary, is a Bifrost version of the Pixar USD glossary.

https://area.autodesk.com/m/jonah-friedman/assets/9kJge9wyw

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Guilliaume Laforge does have some code to nodes examples for Bifrost_USD.

Here an other one.

Academy Software Foundation USD Presentations.

https://wiki.aswf.io/display/WGUSD/Presentations

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Maya_USD v0.18

Compiled with USD 21.11
Upgraded to MaterialX 1.38.4

  • Improved support for MaterialX including
    • Support for 1.38.4
    • Exposing the colorCorrect node
    • Support for AMD’s MaterialX library
    • MaterialX display on MacOS
  • Correct support for Default Lighting Intensity
  • Added support for merging offset parent matrix
  • Added mesh export options to preserve and remap UV set names
  • Prevent recursive edit as Maya
  • Fix target layer moves & stays on session layer when editing as Maya data
  • Multiple UI fixes including
    • Merge Maya edits to USD option box: “cancel” button should be “close”
    • Add Layer Editor menu item to the context menu of edited-as-Maya objects
    • Add contextual menu to bind materials
  • General stability fixes

More USD from ASWF
https://wiki.aswf.io/display/WGUSD/Presentations

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Maya_USD v0.19

Maya Reference now available by default!
Support for Display Layer interaction with USD objects

  • Prims now able to be referenced, templated in display layers

Expanded support for USD types - Normal3f, Point3f
Settable default prim when caching to USD
UI/UX improvements including :

  • Preserve session layer on save
  • Progress bar for import/export/push/pull
  • Outliner icons for shading types
  • Remember previous selected options
  • Extra tabs showing bound surface materials

Improvements to translator framework including namespace support for on USD import
Documentation updates (e.g. list of supported USD versions, layer saving, info on Maya 2023)
General stability fixes

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Finally we can cache animations to USD.

Bind materials.

Hopefully Redshift renderer support for Maya USD someday.

Maya_USD v0.20

General build updates and housekeeping, notably:

  • UB2 (x86_64 + arm64) support
  • Update to MaterialX 1.38.5

Updates/enhancements on Display Layer support:

  • Corrected handling of Display List vs Variants
  • Correct texture/wireframe/bbox display when prims in a display layer

Documentation:

  • Expanded docs for the Maya Reference Edit Router
  • Describe more fully the UFE/Maya shipping matrix
  • Update to the Autodesk contacts on the Contributor License Agreement (for new contributors only)

General stability, bug, and UI fixes

Bifrost Solution to get Maya References working.
Processing: maya_reference_graph.jpg…

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The original file published on Discord has an incorrect internal header (32 bits) when saved.
Therefore, you were unable to publish this file (or its JPG version)…