Great USD Talk by Will Telford.
What is USD? An intro to Universal Scene Description in production!
Maya USD v0.10 is ready.
Maya_USD V0.11
Nice USD Scene to play with from Animal Logic
Great article about the AnimalLogic Scene.
Latest Version v0.12
New Version v0.13
Latest Version is now 0.14
Highlights:
- Compiled with USD v21.08
- General stability fixes have been addressed across the plugin
- Python Bindings for all translation framework entry points
- Multi-material export support has been added
- Basis curve import support
- import/export support for face-based ComponentTags
Maya_USD v0.15
Release Highlights:
- Compiled with USD v21.11
- General stability fixes have been addressed across the plugin
- You can now lock/unlock USD attributes from Maya’s Attribute Editor
- Python bindings for chasers are available
- UI for import/export dialogs to support Job Contexts
- Implement minimal merge of modified data when merging back to USD after editing in Maya
- Unloaded prims now appear in the outliner consistently
- The instanceable state of prims can now be toggled from the outliner context menu.
USD Docs are now part of the repo.
Latest version is now available.
Release Highlights:
- Compiled with USD 21.11 and MaterialX 1.38.3
- Basic interop of standard surface and preview surface via MaterialX node definitions and UsdShade is available in binaries.
- Visualization of UsdShade + MaterialX node definitions in VP2RenderDelegate is available in binaries.
- Support for AMD MaterialX Library
- Added UsdSkel CPU compute support for VP2RenderDelegate
- Added documentation for new translation framework APIs (API schema adapters and job context)
- AL_USDMaya ProxyDrawOverride/ProxyShapeSelect removal
- Performance improvements for viewport selection
Disney released now a USD version of the Moana Island.
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USD at Animal Logic
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I really need to look into bifrost one of these days…