Hello, I just learned about matrix, it’s really difficult.
I want to rig a chain of bones like a tail. It will all work like normal hierarchy. Except that when scaling any control, the child objects within that control will not change (both in scale and position in worldspace).
I tried matrix but still can’t find the way, can anyone help me?
Of course, the attribute is still free so it can be easily controlled (That’s why I started with matrix)