I’m currently working on a project where Animation is requesting Proxy version of the rigs to swap to help scene performance in character filled shots.
In the past when working with proxy rigs we have have created the two version of the rig and then provided the team with tools to swap the rigs in their scene, replacing the reference of the full rig with the proxy rig.
However the common complaint with this approach was the time it would take to swap the references.
On invetigation it became apparent that the time it takes for Maya to unload a reference is increased depending on how many other assets are in the scene.
So although one character asset on its own might take 8 seconds to unload. That same asset would take 80 second to unload in a scene with 10 other characters.
This meant that the proxy swapping system was almost useless as swapping asset would take to much time.
What I am search for is :
A) Is there a better approach to swapping rigs.
B) If anyone has any insite into the slowness experence when swapping rigs.