Hi, I’m trying to write an import script in unreal python. This should theoretically be a prevalent topic since I have seen this all the time in studios, but couldn’t figure it out myself.
Let’s just say I have a geometry asset in Maya with a predefined grouping, example:
asset root node>geo_grp>lod0/lod1/etc… / actual mesh
asset root node>col_grp> collision mesh
Going through the documentation I’ve seen some functions such as StaticMeshEditorSubsystem.import_lods(not sure how to import a collision mesh in code). I also feel which functions belong in which modules are all over the place but that’s a side complaint.
Just want to see if there’s a better way to assign the exact mesh from within my grouping structure to which lod level or which collision type.