UE5.3 : Need to use the same animation on 2 different characters ( with 2 hands with contact )

Hi the community,

I would like to use the same animation ( sitting and applause ) with 2 different characters
I think UE5 new features can solve this problem

You can see the issue here : https://youtu.be/ymZuA9tR_MI
In this video I’m trying to use IKRig retargeting ( 5.3 )

But the animation fit well with the base skeleton but with the large guy : hands are too far.

My next investiagations :

Any helps will be really apreciate

anyone have an idea about that ? even a start ?

I could help you fix it in Maya, not Unreal :sweat_smile:

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