[Tutorial] Compute Shaders in Unity articles series

Hello everyone! I wanted to let you know about my blog series, where I explore the world of working with Compute Shaders in Unity
I would greatly appreciate your support through likes, subscriptions, and shares. Hopes are that you’ll find it enjoyable and informative!
First two articles available at:
https://www.artstation.com/degged/blog

Current articles:
GPU Computing, First Compute Shader
Shader Core Elements, First Compute Shader reviewed

1 Like

Good day, everyone!
I am delighted to present the third instalment of the blog series on Compute Shaders in Unity. In this article, we will explore the usage of multiple kernels, compute buffers and the data flow between the CPU and GPU.

https://www.artstation.com/blogs/degged/ZV2q/compute-shaders-in-unity-multiple-kernels-computebuffers-cpu-gpu-data-flow

As always, I truly appreciate your time. Your likes and shares are highly valued.

The fourth article from Compute Shaders in Unity blog series is here:
https://www.artstation.com/blogs/degged/KOre/compute-shaders-in-unity-processing-transforms-with-gpu

DA_ComputeShaders_Transforms

This time it’s about processing transforms with the power of GPU.

Sincerely hope you find it both enjoyable and informative!
If so, I highly appreciate likes and shares!:pray:

Hello everyone!
The new article from Compute Shaders in Unity blog series is here:
https://www.artstation.com/blogs/degged/Ow6W/compute-shaders-in-unity-boids-simulation-on-gpu-shared-memory

This time its about Boids simulation on GPU, Shared Memory usage and much more!

As always, highly appreciate likes & shares! Thanks!