Working on my autorig and deciding on a design feature - is there any reason to support multiple rig names inside a rig file? Multiple root nodes, for example. Like
At first I thought that maybe it could be useful, but the more I think about it the more I realize that I can’t think of any real reason to use something like this. Usually different rigs are created in different files and imported with different namespaces. If there’s say a combined character consisting of 2, like Ferra/Tor from Mortal Kombat, where one character sits on other’s shoulders, then it should either be single rig hierarchy or 2 rigs brought together into one scene, with namespaces.
What do you think? Is there any reason to invest time into developing support for multiple character names for the rig or not?
I’m talking just about the rigging tools, not animation tools.