We are looking for a shader (or to build one with ShaderFX) that does the same as the Arnold ClipGeo.
In Modo those are called ‘Render Booleans’
Arnold’s ClipGeo is a great shader that opens up a lot of unique workflows.
The problem is that this happens at rendertime. So there is no way that Animators can preview this in the Maya viewport.
Here is an example of what we’d like to achieve. But with the classic booleans.
It’s a simple ‘punch hole’ boolean of a sphere and a deformed cylinder. (Possible Easy/Versatile and Fast workflow for cartoony Facials!)
The problem is that the classic booleans are way too slow to use in animation, do cause the geometry to be unstable and are messing with the vertex-count/order.
But how should one implement this in the Maya Viewport… ?