Python + MaxScript DotNet Sockets

I posted a blog entry with a full/working example of using DotNet sockets in MaxScript to send data to an outside tool (Python in this case).

The example is a little wxPython UI that updates an object name list when the selection changes in 3ds Max.

I was unable to find a similar MXS+sockets example anywhere, and thought this might be useful to some.

Pretty cool - too bad your code blocks on the page are busted. Looks like its not handling comments well.

This is similar to something I was going to be doing soon anyway, so thanks! :slight_smile:

The code blocks work fine in IE, but appear busted for that blog entry in Firefox. I’ll have a look at that, thanks.

Update: Fixed Firefox issue, thanks. -AP

clicking on that link nets me a page does not exist error. sadface.

At some point I managed to un-publish that entry, brilliant. It’s back now, thanks for the heads-up. :slight_smile: