Hey guys,
Apologies if this has been discussed before, but I have a couple of questions about starting out as a tech artist.
I’ve recently started my tech art journey and am specializing in shaders. There’s a lot for me to still study. I’m currently working on learning HLSL with Unity. I don’t know at what point I could consider myself “industry ready”. It’s hard to gauge how much I need to learn before I even think about applying for jobs. What are some key skills that studios mainly look for when hiring a shader artist? Is it feasible to enter the industry with only shader knowledge? I know I will never stop learning as I grow into the industry, but at what point do I take the dive and begin applying to jobs?
Looking at other’s portfolios has been helpful but they all vary alot. There probably isn’t a cookie cutter way of making a portfolio, though what are some good strategies of showcasing my work? Is a demo reel optimal? Or does providing a brief summary of how the shader works alongside a gif good for a beginner to demonstrate an understanding of it?
I appreciate any advice, and thank you for your patience.