Working on a tool to create storytracks and clips and set certain offsets to them.
however, it seems that even though my clip’s constructor is finished, the Fbx-file assigned to the new clip isn’t finish loading.
so when i set the offset i want, it assigns it to the clip but when the fbx is finished loading, it just adds its on value on top of it.
so if i want 10 , 0 , - 5.
and the Fbx offset has 25, 0 , 10
i end up with a offset of: 35, 0, 5
Anyone with some insights?
this is kind of what im doing at the moment
pCurrentClip = new FBStoryClip(lClipPath, pCurrentTrack, lTimeStart);
FBVector3d lTrans(ltx,lty,ltz);
pCurrentClip->Translation = lTrans;