Whenever I manipulate the rig (mostly) the viewport shading looks nice with good shadows. But then when I undo or move another ctrl or randomly it looks like the normals pop back to what the model has in T pose But I turned on the normals visibility and they are behaving correctly. So it seems to be the viewport and how it handles deformation? Is there a way I can avoid it doing that?
Notice the shadow in the crease from lipcorner to nose. It keeps disappearing and looking super flat!
I tried deleting my blendshape node for correctives, but it still does it. It’s something animators have reported as annoying, the only thing I can tell them to do as a workaround is to turn on the highres, smoothed mesh by hitting “3”. But that slows performance. Not ideal.
I’m using maya 2022 by the way. But I had the same problem in 2017 too