I’ve been rigging for a long time and have always used group nodes for ctrls to match a joints orientation before connecting a constraint. But I have notice some rigs ctrls using a constraints maintain offset option which leaves the ctrls group nodes at world orientation. I thought this is bad practice due to the constraint has to work harder to calculate these offset (not matching orientations) especially if your using the controller to space switch to other controllers.
Any thoughts from others would be beneficial ! Thanks