Probably a stupid question, but I couldn’t find a solution anywhere. I’m trying to attach an Ncloth to a character rig, and I’m having trouble getting the Point to Surface constraint to work correctly. Whenever I run the simulation, the pinned vertices jump away from where I want them to be, even when the constraint is set to weld.
After some trial and error I’m guessing its because I have the cloth set to collide with the character mesh. Which makes sense, I suppose, but I need that collision to happen so the character can kick up his robes. Is there a way to exclude those 20 or so vertices from colliding with the character mesh?
Anyone know any work-arounds? Or am I just missing a weird setting somewhere?