Hey there wonderful fellow Tech-Artists,
Does anybody know what is going on under the hood when we turn ON the “segment scale compensate” on joints?
In the engine I’m currently working in, when I scale a joint up all the children scale with it too.
Ultimately, I want to be able to animate with scale compensation ON. Then procedurally on export: bake down the animation to the joints, remove the control rig (nurbs curves n such), turn OFF scale compensation on the joints, then loop through all [anim]keys and all joints and counter scale all children joints of a scaling parent joint. And hopefully see what I see in Maya, in the engine.
Does that sound correct? Does/has anyone done anything similar?
Any help would be super appreciated!