In the Maya documentation, it states:
When Rotation is set to Quaternion, Maya calculates the animation of rotation . . .
I’m having a problem in setting the rotation to quarternion. In the rotation tool, there no quarternion option in sight.
For the axis orientation, there is only object, world, component, gimbal etc.
Is there some setting I am missing out or am I misreading the documentation?
Thank you for looking at my problem.