Hi All,
I am trying to export fbx from maya so that the materials assigned to the mesh show up in unreal in a specific order. Maya doesn’t really have a concept of material slot order and so far I could not find a way to wrangle the material order. I’ve seen some threads that refer to adding “skin##” to the material names to force ordering, but was wondering if others have a solution that is name agnostic.
Thanks in advance!
RG