Bifrost 2.5.1.0 for Maya
Low-overhead evaluation for fast graphs
Graphs such as those used for animation rigs, whose only inputs and outputs are numeric values or very light geometry like a curve, are faster to evaluate.
Bifrost USD
A library of nodes to create USD-based scene graphs in Bifrost.
About the Project:
This project uses the Bifrost SDK to implement the USD nodes to manipulate data types like layer, stage, prim and attribute and leverage the Bifrost Graph Editor to create and author USD scene graphs procedurally.
For Maya users, the project also includes a Maya plugin allowing to visualize USD stages created in Bifrost using the Maya USD proxy shape.
Version 1.0.0 - Bifrost 2.6:
Discord PixarUSD (USER GROUP):
Pyfrost!
Latest Bifrost version is 2.7.1
https://help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_ReleaseNotes_release_notes_release_notes_2_7_1_0_html
Updated Bifrost USD
PPG node Pack
Bullet integration for Bifrost.
Great exaple of the Bifrost SDK.
Bifrost 2.8 released.
Bifrost Executor SDK
The Bifrost Executor SDK
provides a set of classes for setting up a BifrostGraph::Executor::Workspace
, loading and compiling a Bifrost graph, setting inputs, executing a Bifrost job, and retrieving outputs (See Bifrost Executor SDK).
Bifrost Geometry
The Bifrost Geometry
API is a collection of functions to manipulate a dictionary-like data structure that represents a Bifrost geometry.
There are no specific geometry data structures in Bifrost: no mesh, no point, no strand-specific geometry. A Bifrost geometry is a property-based
data structure that stores its geometrical elements in a Bifrost object.