Today I have started playing with Dynamics and F*ck Me, you’ve got to be kidding me.
I just redid one of my standard tests with a sphere falling, colliding with a static sphere breaking a bit, then hitting the floor and completely shatter. First time I tried this it was in pulldownit, since the clustering is so cool. In PDI its straightforward enough once you get your head around how the plugin works. In Houdini, it was made with like 5 clicks. With off the Shelf stuff. O.O Not only that, but since it’s procedural, I can tweak it while testsimming. I could watch the sphere fall, shatter and look cool. Then just click a node further upstream and completely remodel it, change the number of chunks then hit play again and it just works! No recutting, no waiting for fracture scripts. It’s insane! I love it!
Sure there are drawbacks like when it breaks it can be a nightmare to find the problem, however, that holds true for any package until you master it.