Hi,
I’m Christoph, a polycounter and PhD student on medical visualizations (volume/voxel stuff) at the University of Madgeburg. Before getting into coding with university, I was doing 3d art (before the normalmap baking stuff became mainstream) mostly quake3 mod work and a little freelancing (also freelanced for 3dsmax related issues lately). Early in studies I got into 3d engine programming, the outcome is a Lua scriptable engine, http://www.luxinia.de which is my ongoing learning experience in coding and also the base framework for my research work. It’s fairly compact and robust and was/is used in clinical studies, although the website doesnt hint to the scientific useage
http://www-e.uni-magdeburg.de/kubisch/colon-xvid.avi
http://crazybutcher.planetquake.gamespy.com/wip/vesselvis/preint.jpg
Despite the “serious” application of 3d graphics, I still have high interest in the games/art side and help friends at http://www.3pointstudios.com in technical manner. I’m more coder (C,C++,Lua,MXS) than artist nowadays and like keeping an eye on different techniques in realtime rendering and experimenting with some. I’ve put a rough overview on techniques (some stuff like light-pre-pass is missing) in multiple readings for university last winter http://www-e.uni-magdeburg.de/kubisch/Whats_cool_in_game_graphics_eng.pdf (not entirely self-explanatory as whiteboard was used extensively)
That’s it. See you around