Pipeline Engineer
Insomniac Games is looking for a Pipeline Engineer to join our Core team and focus on our content-creation tools, from integration with Maya, MotionBuilder, and Houdini, to building internal equivalents. If you have interest in working with exporters, importers, object formats, custom plugins, and art pipelines, you’re a great fit for this role. Along with your resume, please include a cover letter or other brief description of why you’re interested in the position.
Insomniac’s Core team is responsible for our industry-leading technical foundation for triple-A game development. We develop tools and technology to build and power titles like Marvel’s Spider-Man , Stormland , and Ratchet & Clank . As a principle, we strive to be open and generous in sharing our advancements with the game development community through conference presentations, public posting, and self-run conferences.
Responsibilities and Expectations:
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Demonstrate excellent communication abilities, both written and verbal
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Develop new pipeline technology for the production of current and future games
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Implement efficient exporters and tools to support production teams
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Maintain and support our existing pipeline technology while in use by production teams
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Contribute innovative and original ideas towards all aspects of game production and development
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Work with your lead to identify technical risks and generate solutions
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Work with senior teammates to complete assigned projects
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Work with senior teammates to develop further skills and expertise
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Keep current with the technological developments and advancements in the game industry
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Analyze code for performance and optimization opportunities
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Document functionality and implementation details for production and other engineers
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Other duties may be assigned
Desired Qualifications:
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Bachelor’s degree or equivalent, or more than 5 years related experience and/or training, or an equivalent combination of education and experience
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Thorough knowledge of game production tools and pipelines
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Thorough knowledge of C++, and experience with C and assembly programming
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Strong grasp of mathematical concepts and analysis techniques as they apply to game engine programming
If this is an opportunity that you would like to pursue, please apply online: https://recruiting.adp.com/srccar/public/RTI.home?c=1155951&d=External&r=5000421296006&_fromPublish=true#/.
Thank you!