I’ve been fighting with this issue for a while now and tried multiple methods, but I just can’t get it to work. Basically I have a tentacle-like join chain and I need to attach 2 controls(they will affect joint’s scale attributes, but I got that figured out). I achieved what I wanted with Geometry constrain, but the control was staying still during animations. So if there was a change on IKs this control was on the same spot.
Next, I’ve tried using Matrixes to get locators’ world space and move my control according to those spaces. The result was almost satisfying, here’s a gif to show you what I mean exactly: https://i.imgur.com/cc0ypeB.gif
Also tried making point constraints from every locator - same issue.
I can’t use any deformers as I’ll need to bake animation and export it to Unreal.
Anyone knows how to deal with this? Thanks in advance!