How to make Vertex scaling on 2 axis via WPO and follow Mesh rotation.UE5

I’ve made vertices scale along 2 axis but the issue is that it breaks when i rotate it. It doesnt follow the Mesh’s orientation any ideas on how I can make the WPO work with rotation? I tried the transform node but its not giving me any luck with it. Here is the video of the issue: Window 28-06-2024 12-13-14.mp4 - Google Drive


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