Eyelids Rigging 3Dsmax



Which is the best way to apply morphs automatically according to the angle of the eyelid bones and in turn when animating the eyelid bone activate the morphs.
Let the two forms coexist, manual and automatic at the same time. Any ideas?
Software 3dsmax
Thank you very much
Scene 3dsmax 2016


You could set-up expressions or scripts controllers that read the value coming from the eyelid controller or from the exposed value given from an expose transform helper and drive the morphs automatically through that.