in Maya all bones in my skeleton have rotate values set to 0, 0, 0
From what I remember transforms have been frozen prior to skinning
But in Xcode scene when I import my model all bones have non 0 rotations
If I import FBX into another 3D package (Modo) I can see 0, 0, 0 rotation values as well, but I also see pre-rotation tweak which is non-zero.
What should I do with bone in Maya to get rotation values to be 0, 0, 0 in the Xcode?
Help is super appreciated. as I’ve checked node editor and hyper graph but don’t see any transform tweaks…