I was going through some of the Arnold rendering nodes in maya and saw there were a lot of math nodes including a trigonometry node. I thought this could be pretty useful but can’t get it to output anything to a transform. Same goes for every Arnold math node.
My hope was I could maybe use these the same way some of Maya’s native rendering nodes can be used for rigging. Blend colours and condition nodes for example.
So I was wondering if this is even an option? Or there’s some trick to output Arnold nodes to a transform? I have no idea how efficient these nodes could be in a rig but i’m pretty curious.