3-bone IK in Unreal

I’m currently involved in some R&D efforts to decide whether or not 3-bone leg IK is practical/feasible in Unreal. My understanding is that only 2-bone IK is supported out of the box. I’d love to hear any thoughts that the TAO community might have on this subject.

I have no clue but I’d suggest posting in the rigging forum as well. Those guys are probably better at this. Though there are some UDK Gurus wandering these VFX halls that may be able t help you out.

Thanks Demno. My mistake. I missed that the parent category of the location of my post was “VFX Artists”.