Happy 2015!
That is a very good question. A couple of years ago on the forums we formed a Technical Artist’s Creed. Many things that we all felt we did were included in that creed.
What is Tech Art to you? What is it today and what should it be?
I think that the creed says it best, it captures how I feel how TechArt is now and how it should be in the future. We make it what it is today, and we can only strive to make it what the creed sets out to proclaim.
what tech art really is in the game industry
I personally do a lot of problem solving atm, increasing stability of the tools, coming up with ways to improve the pipeline and reduce human error. I still get to design and create new systems but not as much as I can atm. There are so many different areas to TechArt that border on other areas; it can be a little hard to define what work rolls we all do. I would say that the creed is what makes us TA’s, what we want for Artists primarily and then the rest of the team, how we view the process and what is important.
If people are unsure of what we do, the creed is a good place to start. Other good words to throw around are: Force multipliers, Workflow Optimizes, Stress reducers… etc…
The creed is good mantra and it can always be changed and improved, so if you feel that there is something missing or it needs to grow, feel free to continue the thread.
~B)