Hey there,
I am writing a tool for exporting UUIDs to fbx for Vizrt. It’s all working fine. The UUIDS allow updates in the other app. I am just wondering how people manage UUIDs when combining or merging geometry ? I believe, there is no programmatic control over UUIDs and they are automatic (*I think).
So my script makes a new attribute that copies the UUID. I suppose I could access that and write it again after the mesh combine to keep it the same so the new geo has the same custom UUID in the export (even though Maya will assign a new UUID to the actual generated geometry).
Essentially any tips on UUID management when you want to modify the objects but keep the UUID the same.
Sorry odd question!