Thought this might be a useful topic to get started to bounce around work flow with level design. What is your process when going about creating a level, tips and tricks for boosting game performance and so on.
I am pretty new to the new Unreal Engine 3 and some things about it are puzzling me. Many of the levels for this game are almost entirely static meshes how is it able to support so many polygons. In the older engine it was more beneficial to build walls for buildings out of bsp for an outdoor level, then apply meshes for trim and windows. Is this still a good approach to working with UT3?
Reason I ask is I am modeling a one room schoolhouse which will have desks and other props inside. Would it be better to let the level designer make the walls out of bsp? Then add the accent meshes for the trim and windows? Or would it be better just to build the whole school house within Maya and drop it in?