Anyone know if there are any utilities in UE4 to only have one LOD per mesh loaded in memory at a time. We have a large amount of high ploy meshes and we’re looking to cull the memory footprint.
LOD streaming sounded like what we’re looking for but after tinkering we’re unable to figure out what LOD streaming is exactly or how it works.
Tracking memory during run-time shows that the amount of static mesh memory does not change while you can see the static mesh switching between LODs. We are hoping to stream LODs from disk and only have one LOD in memory per mesh.