Technical Artist - Rigger (Schell Games, Pittsburgh, PA)


We are seeking a flexible and talented Technical Artist that excels at working with team members to create rigs that meet both animation and development needs for our diverse range of products. Candidates should be able to use existing tools to create bipedal rigs as well as be able to create custom rigs by hand for unique characters. Candidates will help to develop and maintain the character rigging and animation pipelines, as well as assist teams with other technical challenges in implementation and game development. This applicant should display a deep understanding of rigging, possess a passion for learning and problem-solving, as well as demonstrate a creative and flexible approach to various systems and platforms. Applicants may be asked to complete an art test.

Our ideal candidate will have the ability to handle both technical and artistic issues as well as the ability to work in a team environment while meeting schedules and milestones.


  • Focus: Creating rigs and skinning 3D characters for game-play animations
  • Assisting animators and engineers debug issues related to characters in-game
  • Work with artists and engineers to support existing pipelines as well as adding features and/or improvements
  • Other flexible responsibilities: Help define the technical standards of the game experience, guiding the development of art pipelines between our team and clients
  • Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle


  • Unity or Unreal engine experience
  • Familiarity with python
  • Familiarity with artist tools creation and maintenance
  • Animation experience


  • At least 3 years of experience in interactive game development as a technical artist or rigger
  • Functional knowledge of rigging for Unreal or Unity
  • Joint based rigging and skinning in Maya


  • BS/BA/BFA degree in graphic design, fine arts, animation, visual communication, CS, or similar preferred

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