Technical Artist - Blackbird Interactive, Vancouver BC

Blackbird Interactive is looking for a passionate and experienced technical artist to join our team to be a key part of our art and engineering backbone. We want someone to collaborate with a tight-knit team of highly dedicated and talented developers on BBI’s newest IP. This is a chance to get involved from day 1 of this project’s life cycle! Do you want to build stylish and compelling experiences?

Do you love working with a team of talented designers, artists and programmers to create ambitious in-game content? You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach and be directly involved in the day to day decision making that will help us design and ship a high quality game.


  • To act as a bridge between Art, Engineering and the game engine.
  • Agile, flexible, and comfortable dealing with the ambiguity of new concepts.
  • The design and creation of custom asset export tools and pipelines for Maya to streamline artist workflows.
  • Understanding of real-time content development and able to devise high visual quality solutions within technical constraints.
  • Technical proficiency in areas such as lighting, rendering, texturing, and shader programming languages.
  • The creation of a procedural system that assembles levels/vehicles from a library of modular assets while maintaining visual cohesion and structural integrity.
  • Ability to optimize and increase efficiency and reduce the expense of art 2D and 3D assets while preserving visual quality
  • Able to work with minimum supervision, work well in a small team and take ownership for problems.
  • Document tools and production pipelines that are clear and understandable.


  • 4 + years of experience as a Technical Artist or similar role
  • Experience with shader effects
  • Strong understanding of the VFX production pipeline/tools/etc
  • Familiarity with scripting (C#, Python and MEL)
  • Understand rendering and shader creation
  • Optimization and performance profiling is a must
  • Asset creation and management
  • Experience with stylized game art and effects
  • Shows initiative for creative problem solving and unorthodox solutions
  • Experience working with Maya
  • Experience working with Unity3D and/or Unreal


  • Rigging and animating
  • P4V experience
  • Modeling skills and game asset building

Due to COVID-19, applicants must be eligible to work in Canada, or currently in Canada on a work permit/visa. With the exception of specifically on-site roles, all roles will commence as a work-from-home arrangement. This arrangement will be revisited as COVID-19 government regulations are eased.

Apply at

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