The title says Lead but we are always open to talk to strong seniors that can bring value to our studios.
JOB DESCRIPTION
WHAT YOU’LL DO
Responsibilities
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Work with animators, engineers and artists to define, create, maintain, and streamline the animation/asset pipeline
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Create and maintain tools to improve and support the animation pipeline
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Participate in R&D into current and emerging animation technologies
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Create and maintain clear documentation on tools, methods, training, processes, and engine constraints for future reference and consultation
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Mentor others on the finer points of Technical side of Animation
QUALIFICATIONS
WHAT YOU WILL BRING -
Experience in game development, and on projects with character animation
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Basic knowledge with body and face rigs and tools creation
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Excellent and detail-oriented problem solving ability
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In-depth understanding of game engines and state machines
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Knowledgeable in procedural runtime animation solutions such as IK / Ragdoll / Retargeting
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Self-motivated, and a great team-player.
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A thorough knowledge of established game engine technologies
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Knowledgeable in one or more scripting languages (Python, MAXScript, MEL, C#, etc.)
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Extensive Knowledge of animation software such as Motionbuilder/Maya.
Apply Here (But don’t bother with reading the job description on it too much as the above is more accurate to our needs currenly Lead Technical Artist [NEW IP] (526) | Ubisoft Careers)
Feel free to ping me with any questions!