Hello! First post, long time lurker.
Perhaps I’m misunderstanding the purpose of mayapy, but I’m curious if there is a way to launch a specific version of Maya with it.
My goal is to be able to automate the process of exporting rig skinning from ngskintools, opening that up in different versions of Maya and re-applying the skinning, deleting the extra ngskintools nodes, and saving that for my animator to test. This is to overcome the skin cluster bug that happens when you go back in versions from 2018.
This post from 2014 seems to hit on it a little bit. Any other information?
Otherwise, I can always just do my rigging work in Maya 2015.
Thanks,
Ben