I have two animations a walk and a run. At first glance they are very similar,
the character faces Z+ axis in both cases.
However I noticed that the control rig’s ref node (*_Ctrl:Reference) is rotated
90 degrees around the Up axis in the Run take. If I remove this rotation then
the character runs toward X+.
I tried adding a new anim layer, selecting all effectors, releasing and rotating
them. While the orientation is good, the animation data was not rotated so now
the figure is strafing.
How could I fix this?