nDo - Normal creation toolkit

To all you CG fanatics out there!

I’m releasing nDo, my normal map creation toolkit for Photoshop. Thanks to my colleague Philip Klevestav (http://www.philipk.net/) who took the time to write an extensive tutorial for it, it will (after having collected dust for a year) finally be released to the public. For free!

What is this nDo thing?
Introducing a toolset for quickly designing normal maps without ever leaving Photoshop, nDo is a melting pot of normal creation techniques. Sculpt using your custom brushes, create volumes from selections, paths or layers, apply filters, generate complexly multifaceted normal maps from height or photographs, rotate and transform without biasing normal – nDo is designed to cover many of your normal mapping needs in a to-the-point format.

More info
To learn more about the tool, go to http://cgted.com/ for tutorials and downloads. For feedback, questions or feature requests, feel free to drop me a mail or two @ teddy.bergsman[at]gmail.com.

Teddy

Very cool! I’m guessing that (unlike Nvidia’s plugin) nDo works with 64-bit versions of Photoshop as well.

Yes, it works for 32 and 64 bit version of Photoshop, and is compatible with versions CS2, CS3, CS4 and CS5. It works for both Windows and Mac OS X operating systems.

Teddy

Pretty good results!
I especially love the ability to get super-crisp creases and smooth surfaces from the same tool.
Most tools yield either one or the other.

Can you show the source photographs for the 3 normal maps in the right picture? :slight_smile:

I started using this a couple days ago, and so far I am loving it! Thanks much for this!