[QUOTE=simchris;26742]Hey guys! I’m playing around with 3dsmax coming from Maya. In Maya I’ve used userSetup.mel to set some options and preferences that gets initialized each time I open Maya. I was wondering if there was something similar in 3dsmax? A standard folder/file that 3dsmax runs whenever it opens? Another thing, does anyone know if it’s possible to disable the interactive creation of primitives in max? I’ve searched with no luck, just find it so weird if it isn’t possible
And if anyone has any general workflow tips etc to share coming from Maya to 3dsmax, I’d really appreciate it! :):[/QUOTE]
For viewport types of settings; viewport layout, rendering mode, lighting, shadows, grid setting, background, etc… You set up a Max scene as you want and then save it off into your \scenes folder as maxstart.max. Each time Max launches it looks for that file. If it exists it uses it to set up your blank document view settings. If you change settings in a file; for instance you’re working on car.max and you’ve set up 4 viewports instead of the default 1 you have in maxstart.max, then every time you load car.max it will load w/ 4 viewports.
For settings like measuring units, size of icons, menu commands, buttons on the toolbar, etc… You use the Customize\Preferences… and Customize\Customize User Interface… menu commands.