Hey everyone, so I’m writing a deformer in C#, everything works good but I want to enable the deformer to also modify vertex colors per “setDeformationDetails”. I’m trying to convert this piece of code into the C# api:
void Inherits_mpxdeformer::postConstructor(){
mayaCheck( MPxDeformerNode::setDeformationDetails( MPxDeformerNode::kDeformsColors ) );
}
Could someone point me in the right direction on the C# equivalent of “setDeformationDetails” ?