Hello! So, let me start of by saying I am not super experienced with animation and rigging, specially in maya.
I currently have a control rig constraining the main character rig on my maya scene, and have to import preview baked animations (created from the same controls/rig) onto this scene. First trying to do this process manually before going into python, but importing an fbx file with one of these baked animations either doesn’t work, because the attributes on the rig are being controlled by the control rig, or, if I set preferences to override when importing, I loose my controls.
So is there a way to do this so I can toggle between my controls and the keyed baked animation, without loosing the attribute connections when importing? I’ve read on maya documention about pairBlend for animations with these requirements, but maya doesn’t seem to generate this node when importing an fbx animation. Am I looking at the problem wrong maybe and theres a better way of doing this?
Thank you in advance! I’ve been using the website for a while now, but never had the need to create an account before!