I’m working on creating a “Shell Modifier” that is compatible with the one that’s in 3dsMax, but I don’t want to open 3ds max to do it. At first, this seemed easy. And honestly it was. I had a prototype in a day that would move the verts almost the exact same place that Max did. It built the full water-tight topology with an arbitrary number of loops along the connecting edge. It was great … Until I tried to blendshape what I made to something that Max made
The new vertices created around the connecting edges are in SOME arbitrary order, and I cannot for the life of me figure out what that order is, or how to re-create it.
I would really appreciate some other people taking a crack at this, because I’m at my wit’s end.
Here’s a git repo with an alembic file containing the original flat
Panel the 3dsMax
Shell and the thing I made with
MyScript, along with the python script I used to make the mesh.