I am working on a tool that will get some details from an actor in unreal using python. I am specifically looking for the shadow cache invalidation behavior which is under the lighting tab of the actor in unreal.
Currently I have access to the actor in python as well as I am able to get the mesh data using the actor.get_components_by_class(unreal.StaticMeshComponent). By this logic I would think the data I was looking for would be under the LightComponent class but this returns blank even tho there is lighting settings associated with the actor.
I have been going through the unreal python docs to try and find the answer but coming up with nothing other than unreal.ShadowCacheInvalidationBehaviour exists.