So, one more forum I had to register…
I wanted to expand my skillset with rigging, so I started a couple of rigs already.
Even though I´ve heard a couple of times not to rely on CAT in production, I just couldn´t resist, because the initial setup of a CAT rig is so damn fast.
But since I didn´t want to stop there, I started to customize the rig, building facial controls and all sorts of magic life inducing little thingies.
There is a lot of difference between rigging with bones and some infos on CAT are just very well hidden.
I already got help on some of my issues, but now I´m stuck on the following one:
I added bones for ears, via a tail in CAT.
Now I want to control the ears via raction manager and some custom facial controls.
The problem I´m having: I can control the ears now manually, after setting up the reactions, but apparently the CAT system isn´t respecting any keyframes I set on the facial controls, neither in setup nor animation mode.
So how can I solve this problem?
Another problem I keep getting: If I add extra bones, set them to “additive to setup” and then rearrange them, they keep popping into “random” positions and orientations, once I enter animation mode.
So whats the correct workflow for that?